Arena


 

Arena is a top-down shooter, using elements of a typical first-person shooter (FPS) in a 2d, sprite-based, shooting game. The game has typical FPS controls, and includes various weapons and bad guys to fight in challenging levels.

MovementShootingMisc
a - leftmouse - move sightF1 - help
d - rightleft - fire weapon 1Esc - exit level
w - upright - fire weapon 2
s - downwheel - change weapons

1-7 - change weapons

Weapons:

Sling - Hurl small stones with rapid fire rate and unlimited ammo.
Pistol - Shoot basic, single bullet.
Cannon - Launch massive ball with slow fire rate.
Shotgun - Spray bullets with moderate fire rate.
Rocket - Scream missile to target, with direct hit and explosion damage.
Machinegun - Fire basic bullets but with rapid fire rate.

Lazer - Mashes bad guys with beam that automatically recharges.

Bad Guys:

Goblin - (very small, green) Vicious, explodes when he hits you.
Kobold - (small, red) Bigger and slower, but clings to you like white on rice.
Bugbear - (small, blue) No bigger or faster, but packs a pistol.
Imp - (small, light blue) Not fast, no pistol, but has a lazer. Watch out!
Troll - (medium, orange) Bigger, tougher and with a shotgun.
Ogre - (large, purple) Even bigger still, and has a cannon to boot.
Giant - (very large, grey) An Ogre on steroids.
Hydra- (very large, yellow) A Giant at first, but watch the heads!

Credits:

Visual Art - Mark Claypool
Programming - Mark Claypool
Sound Effects - from Flash Kit
Level Design - Mark Claypool
Play Testing - Akaash and Saahil Claypool
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