Arena is a top-down shooter, using elements of a typical first-person shooter (FPS) in a 2d, sprite-based, shooting game. The game has typical FPS controls, and includes various weapons and bad guys to fight in challenging levels.
| Movement | Shooting | Misc |
| a - left | mouse - move sight | F1 - help |
| d - right | left - fire weapon 1 | Esc - exit level |
| w - up | right - fire weapon 2 | |
| s - down | wheel - change weapons | |
| 1-7 - change weapons |
Weapons:
Sling - Hurl small stones with rapid fire rate and unlimited ammo.
Pistol - Shoot basic, single bullet.
Cannon - Launch massive ball with slow fire rate.
Shotgun - Spray bullets with moderate fire rate.
Rocket - Scream missile to target, with direct hit and explosion damage.
Machinegun - Fire basic bullets but with rapid fire rate.
Lazer - Mashes bad guys with beam that automatically recharges.
Bad Guys:
Goblin - (very small, green) Vicious, explodes when he hits you.
Kobold - (small, red) Bigger and slower, but clings to you like white on rice.
Bugbear - (small, blue) No bigger or faster, but packs a pistol.
Imp - (small, light blue) Not fast, no pistol, but has a lazer. Watch out!
Troll - (medium, orange) Bigger, tougher and with a shotgun.
Ogre - (large, purple) Even bigger still, and has a cannon to boot.
Giant - (very large, grey) An Ogre on steroids.
Hydra- (very large, yellow) A Giant at first, but watch the heads!
Credits:
Visual Art - Mark Claypool
Programming - Mark Claypool
Sound Effects - from Flash Kit
Level Design - Mark Claypool
Play Testing - Akaash and Saahil Claypool
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